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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | 1x 1x 1x 5x 17x 17x 17x 17x 10x 1x 9x 9x 5x 2x 2x 16x 9x 9x 16x 9x 9x 9x 9x 7x 7x 6x 7x 2x 1x | import { IScene } from "./components/scene.js"; import { IParent, Parent } from "./models/parent.js"; import { IFrameTime, FrameTime } from "./models/frameTime.js"; import { ISurfaceSettings } from "./controller/surface/surfaceSettings.js"; export interface IEngineLoop extends IParent<IScene> { readonly isActive: boolean; start(): void; stop(): void; } export abstract class EngineLoop extends Parent<IScene> implements IEngineLoop { private readonly _window: Window; private readonly _surfaceSettings: ISurfaceSettings; private _isActive: boolean; public get isActive(): boolean { return this._isActive; } public constructor(surfaceSettings: ISurfaceSettings, window: Window) { super(); this._isActive = false; this._window = window; this._surfaceSettings = surfaceSettings; } public start(): void { if (this._isActive) { return; } this._isActive = true; this.request(0); } public stop(): void { this._isActive = false; } public override destroy(): void { super.destroy(); this.stop(); } private request(startTime: number): void { const requestFrame = (endTime: number): void => { const frameTime = new FrameTime(startTime, endTime); this.loop(frameTime) }; this._window.requestAnimationFrame(requestFrame); } private loop(frameTime: IFrameTime): void { const surfaceSettings = this._surfaceSettings; const expectedDelta = surfaceSettings.frameLimit > 0 ? 1000 / surfaceSettings.frameLimit : frameTime.delta; const actualDelta = Math.round(expectedDelta - frameTime.delta); if (actualDelta <= 0) { this.children.forEach(scene => scene.update(frameTime)); if (this._isActive) { this.request(frameTime.end); } return; } if (this._isActive) { this.request(frameTime.start); } } } |