Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | 1x 1x 15x 15x 15x 14x 14x 14x 1x 1x 5x 5x 5x 5x 5x 5x 10x 10x 4x 6x 12x 6x 6x 6x 6x 4x 2x | import { IDestroyable } from "../../../environment/objectStates.js"; import { IInputType, InputType } from "./inputType.js"; import { IInputReceiver } from "../inputReceiver.js"; import { IEntityInput } from "../../../components/entities/entityInput.js"; import { IEntity } from "../../../components/entities/entity.js"; import { IScene } from "../../../components/scene.js"; import { IEngineCore } from "../../../engineCore.js"; import { EventKey } from "../events/eventKey.js"; export interface IInputTypeKeyboard extends IInputType, IDestroyable { } export class InputTypeKeyboard extends InputType implements IInputTypeKeyboard { private readonly _keyUp: (e: Event) => void; private readonly _keyDown: (e: Event) => void; public constructor() { super(); this._keyUp = (e: Event): void => this.onKeyboardEventUp(<EventKey>e); this._keyDown = (e: Event): void => this.onKeyboardEventDown(<EventKey>e); } public override initialize(engineCore: IEngineCore, inputReceiver: IInputReceiver): void { super.initialize(engineCore, inputReceiver); this.inputReceiver.addEventListener("keydown", this._keyDown); this.inputReceiver.addEventListener("keyup", this._keyUp); } public destroy(): void { this.inputReceiver.removeEventListener("keydown", this._keyDown); this.inputReceiver.removeEventListener("keyup", this._keyUp); } protected onKeyboardEventDown(event: EventKey): void { const scenes = this.engineCore.children; const action = (inputEntity: IEntityInput): void => inputEntity.keyDown(event); this.updateScenes(scenes, action); } protected onKeyboardEventUp(event: EventKey): void { const scenes = this.engineCore.children; const action = (inputEntity: IEntityInput): void => inputEntity.keyUp(event); this.updateScenes(scenes, action); } private updateScenes(scenes: ReadonlyArray<IScene>, action: (inputEntity: IEntityInput) => void): void { for (const scene of scenes) { if (!scene.isVisible || !scene.isEnabled) continue; this.updateEntities(scene.children, action); } } private updateEntities(entities: ReadonlyArray<IEntity>, action: (inputEntity: IEntityInput) => void): void { for (const entity of entities) { const inputEntity = entity as IEntityInput; const receivePointerInput = inputEntity.receiveKeyboardInput ?? false; this.updateEntities(entity.children, action); if (!receivePointerInput) continue; action(inputEntity); } } } |