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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | 1x 1x 1x 1x 13x 1x 12x 187x 1x 186x 77x 77x 77x 5x 4x 5x 5x 4x 4x 4x 7x 1x 6x 6x 6x 6x 6x 6x 6x 6x 6x 1x 6x 6x 6x 1x 1x 1x 1x 6x 1x 5x 5x 5x 20x 20x 1x 1x 3x 3x 8x 8x 8x 8x 8x 8x 8x 8x 64x 7x 7x 7x 7x 7x 57x 57x 57x 57x 57x 57x 57x 4x 4x 3x 3x 3x 2x 4x 1x 1x 1x 1x 1x 1x 3x 3x | import { Bounds2, IBounds2 } from "../../models/bounds2.js"; import { IFrameTime } from "../../models/frameTime.js"; import { IAssetsController } from "../../controller/assets/assetsController.js"; import { ISurfaceController } from "../../controller/surface/surfaceController.js"; import { IImageSource } from "../../controller/assets/sources/imageSource.js"; import { IAudioSource } from "../../controller/assets/sources/audioSource.js"; import { IEntityState, EntityState } from "./base/entityState.js"; import { NotInitializedException } from "../../environment/exceptions.js"; export interface IEntity extends IEntityState { initialize(assets: IAssetsController, surface: ISurfaceController): void; update: (frameTime: IFrameTime) => void; collision(...entities: IEntity[]): void; draw: (context2d: CanvasRenderingContext2D) => void; hitTest(position: IBounds2): boolean; } export class Entity extends EntityState implements IEntity { private _assets?: IAssetsController; private _surface?: ISurfaceController; protected _imageSource?: IImageSource; protected _audioSource?: IAudioSource; protected get assets(): IAssetsController { if (!this._assets) { throw new NotInitializedException("Entity"); } return this._assets; } protected get surface(): ISurfaceController { if (!this._surface) { throw new NotInitializedException("Entity"); } return this._surface; } public initialize(assets: IAssetsController, surface: ISurfaceController): void { this._assets = assets; this._surface = surface; this.onInitialized(); } public update(frameTime: IFrameTime): void { if (this.hitBox) { this._lastHitBox = this.setHitBox(this._hitBoxOffsetX, this._hitBoxOffsetY); } this.onUpdate(frameTime); if (this.hitBox) { const newHitBox = this.setHitBox(this._hitBoxOffsetX, this._hitBoxOffsetY); this.hitBox = this._lastHitBox.combine(newHitBox); } } public collision(...colliders: IEntity[]): void { this.onCollision(...colliders); } public draw(context2d: CanvasRenderingContext2D): void { if (!this.isVisible) return; const translateX = this.x + this.width * this.transformOrigin.x; const translateY = this.y + this.height * this.transformOrigin.y; context2d.save(); context2d.globalAlpha = this.opacity; context2d.translate(translateX, translateY); context2d.scale(this.scale, this.scale); context2d.rotate(this.rotation * Math.PI / 180); context2d.translate(-translateX, -translateY); if (this._imageSource?.image) { context2d.drawImage(this._imageSource.image, this.x, this.y, this.width, this.height); } this.onDraw(context2d); context2d.restore(); if (this._drawHitBox) { context2d.save(); context2d.strokeStyle = "red"; context2d.strokeRect(this.hitBox.x, this.hitBox.y, this.hitBox.width, this.hitBox.height); context2d.restore(); } } public getCalculatedValue(frameTime: IFrameTime, value: number): number { if (!this.surface || frameTime.fps <= 0) { return 0; } const framerateFactor = value / frameTime.fps; const frameRate = this.surface.settings.frameRate; return framerateFactor * frameRate; } public hitTest(position: IBounds2): boolean { position = this.getLocalPositionBounds(position); return this.hitBox.contains(position); } public override destroy(): void { super.destroy(); this.onDestroy(); } protected override initializeChild(child: IEntity): void { super.initializeChild(child); child.initialize(this.assets, this.surface); } protected setHitBox(offsetX: number, offsetY: number): IBounds2 { this._hitBoxOffsetX = offsetX; this._hitBoxOffsetY = offsetY; this.hitBox = new Bounds2(); this.hitBox.x = this.x + this._hitBoxOffsetX; this.hitBox.y = this.y + this._hitBoxOffsetY; this.hitBox.width = this.width - (this._hitBoxOffsetX * 2); this.hitBox.height = this.height - (this._hitBoxOffsetY * 2); return this.hitBox; } protected getLocalPositionBounds(clientPositionBounds: IBounds2): IBounds2 protected getLocalPositionBounds(clientPositionBounds: IBounds2[]): IBounds2[] protected getLocalPositionBounds(clientPositionBounds: IBounds2[] | IBounds2): IBounds2[] | IBounds2 { if (Array.isArray(clientPositionBounds)) { const localPositionBoundsArray = new Array<IBounds2>(); clientPositionBounds.forEach(pos => { const localPositionBounds = this.getLocalPositionBounds(pos); localPositionBoundsArray.push(localPositionBounds); }); return localPositionBoundsArray; } const clientBounds = this.surface.clientBounds; const scaleX = this.surface.width / clientBounds.width; const scaleY = this.surface.height / clientBounds.height; const position = new Bounds2(); position.x = (clientPositionBounds.x - clientBounds.x) * scaleX; position.y = (clientPositionBounds.y - clientBounds.y) * scaleY; return position; } protected setAudio(sound: string, volume: number = 1, loop: boolean = false): IAudioSource { this._audioSource = this.assets.getAudio(sound); if (this._audioSource) { this._audioSource.loop = loop; this._audioSource.volume = !this.assets.isAudioMuted ? volume : 0; if (!this._audioSource.loop || !this._audioSource.isPlaying) { this._audioSource.play(); } } return this._audioSource; } protected setImage(image: string): IImageSource { this._imageSource = this.assets.getImage(image); return this._imageSource; } protected override isActiveChanged(value: boolean): void { super.isActiveChanged(value); this.onIsActiveChanged(value); } protected override isVisibleChanged(value: boolean): void { super.isVisibleChanged(value); this.onVisibleChanged(this.isEnabled); } protected override isEnabledChanged(value: boolean): void { super.isEnabledChanged(value); this.onEnabledChanged(value); } protected onInitialized(): void { //initialize entity } protected onIsActiveChanged(value: boolean): void { //handle isActive changed } protected onVisibleChanged(value: boolean): void { //handle visible changed } protected onEnabledChanged(value: boolean): void { //handle enabled changed } protected onUpdate(frameTime: IFrameTime): void { //update entity } protected onCollision(...colliders: IEntity[]): void { //update collision } protected onDraw(context2d: CanvasRenderingContext2D): void { //draw entity } protected onDestroy(): void { //destroy entity } } |