Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | 1x 1x 1x 1x 79x 79x 79x 79x 79x 79x 79x 79x 79x 79x 79x 79x 79x 2x 2x 4x | import { IBounds2, Bounds2 } from "../../../models/bounds2.js"; import { IVector2, Vector2 } from "../../../models/vector2.js"; import { IEntityBase, EntityBase } from "./entityBase.js"; export interface IEntityState extends IEntityBase { zIndex: number; opacity: number; scale: number; rotation: number; velocity: number; hitBox: IBounds2; direction: IVector2; transformOrigin: IVector2; } export class EntityState extends EntityBase implements IEntityState { protected _hitBoxOffsetX: number; protected _hitBoxOffsetY: number; protected _drawHitBox: boolean; protected _lastHitBox: IBounds2; public zIndex: number; public opacity: number; public scale: number; public rotation: number; public velocity: number; public hitBox: IBounds2; public direction: IVector2; public transformOrigin: IVector2; public constructor() { super(); this._hitBoxOffsetX = 0; this._hitBoxOffsetY = 0; this._drawHitBox = false; this._lastHitBox = new Bounds2(); this.zIndex = 0; this.opacity = 1; this.scale = 1; this.velocity = 0; this.rotation = 0; this.hitBox = new Bounds2(); this.direction = new Vector2(); this.transformOrigin = new Vector2(0.5, 0.5); } protected isActiveChanged(value: boolean): void { this.children.forEach(child => child.isActive = value); } protected isVisibleChanged(value: boolean): void { this.children.forEach(child => child.isVisible = value); } protected isEnabledChanged(value: boolean): void { this.children.forEach(child => child.isEnabled = value); } } |