Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 | 1x 1x 1x 1x 30x 30x 30x 30x 30x 30x 30x 30x 30x 30x 30x 30x 26x 26x 26x 26x 26x 26x 26x 26x 26x 1x 1x 1x 1x 1x 1x 1x 1x 10x 10x 3x 3x 7x 7x 6x 1x 1x 1x 1x 1x 1x 1x 1x 1x 7x 7x 7x 4x 4x 1x 1x 1x 1x 1x 1x 11x 11x 11x 11x 11x 11x 1x 10x 10x 5x 11x 6x 11x 22x 12x 12x 12x 12x 12x 16x 16x 12x 6x 16x 12x 12x 12x 6x 6x 6x 4x 1x 6x 6x 6x 1x 5x 5x 5x 5x 5x 5x 2x 2x 2x 5x 5x 5x 5x 14x 8x 6x 6x 6x 6x 1x 1x 2x 1x 1x 1x 1x 1x 14x 1x 13x 6x 2x 2x 6x 6x 7x 1x 6x 6x 13x 1x 12x 11x 1x 6x 1x 5x 5x 5x 1x 4x 4x 4x 4x 2x 1x 1x 3x 3x 3x 1x 3x 3x 3x 3x 1x 3x 1x 2x 2x 21x 1x 20x 8x 1x 7x 1x | "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.InputTypePointer = void 0; const bounds2_1 = require("../../../models/bounds2"); const inputType_1 = require("./inputType"); class InputTypePointer extends inputType_1.InputType { constructor(engineCanvas) { super(); this._hoveredEntity = null; this._pressedEntity = null; this._pointerPostion = new bounds2_1.Bounds2(); this._engineCanvas = engineCanvas; this.onPointerDown = this.onPointerDown.bind(this); this.onPointerUp = this.onPointerUp.bind(this); this.onPointerMove = this.onPointerMove.bind(this); this.onPointerLeave = this.onPointerLeave.bind(this); this.onTouchStart = this.onTouchStart.bind(this); this.onTouchMove = this.onTouchMove.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this); } initialize(engineCore, inputReceiver) { super.initialize(engineCore, inputReceiver); this.inputReceiver.addEventListener("mousedown", this.onPointerDown); this.inputReceiver.addEventListener("mouseup", this.onPointerUp); this.inputReceiver.addEventListener("mousemove", this.onPointerMove); this.inputReceiver.addEventListener("mouseleave", this.onPointerLeave); this.inputReceiver.addEventListener("touchstart", this.onTouchStart, { passive: true }); this.inputReceiver.addEventListener("touchmove", this.onTouchMove, { passive: true }); this.inputReceiver.addEventListener("touchcancel", this.onTouchEnd, { passive: true }); this.inputReceiver.addEventListener("touchend", this.onTouchEnd, { passive: true }); } destroy() { this.inputReceiver.removeEventListener("mousedown", this.onPointerDown); this.inputReceiver.removeEventListener("mouseup", this.onPointerUp); this.inputReceiver.removeEventListener("mousemove", this.onPointerMove); this.inputReceiver.removeEventListener("mouseleave", this.onPointerLeave); this.inputReceiver.removeEventListener("touchstart", this.onTouchStart); this.inputReceiver.removeEventListener("touchmove", this.onTouchMove); this.inputReceiver.removeEventListener("touchcancel", this.onTouchEnd); this.inputReceiver.removeEventListener("touchend", this.onTouchEnd); } setStyle(cursor) { const element = this._engineCanvas; if (cursor !== "default") { element.style.cursor = cursor; return; } element.style.removeProperty("cursor"); if (!element.getAttribute("style")) { element.removeAttribute("style"); } } refresh() { this.onPointerUpdate(this._pointerPostion); } onPointerDown(event) { const mouseEvent = event; this.pressed(this._hoveredEntity, mouseEvent.position); } onPointerUp(event) { const mouseEvent = event; this.tapped(this._hoveredEntity, mouseEvent.position); } onPointerMove(event) { const mouseEvent = event; this.onPointerUpdate(mouseEvent.position); } onPointerLeave(event) { const mouseEvent = event; this.onPointerExit(mouseEvent.position); } onTouchStart(event) { const touchEvent = event; touchEvent.positions.forEach(position => { var _a; if (this.onPointerUpdate(position)) { this.pressed(this._hoveredEntity, position, true); (_a = this._hoveredEntity) === null || _a === void 0 ? void 0 : _a.touchStart(touchEvent.positions); } }); } onTouchMove(event) { const touchEvent = event; touchEvent.positions.forEach(position => { this.onPointerUpdate(position); }); } onTouchEnd(event) { const touchEvent = event; touchEvent.positions.forEach(position => this.tapped(this._hoveredEntity, position)); this.removeHoveredEntity(this._hoveredEntity, this._pointerPostion); } onPointerUpdate(position) { let isEntityHovered = false; this._pointerPostion = position; let scenes = this.engineCore.children; scenes = [...scenes].reverse(); for (const scene of scenes) { if (!scene.isVisible || !scene.isEnabled) continue; this.moveEnitities(scene.children, position); if (this.updateEntities(scene.children, isEntityHovered, position)) { isEntityHovered = true; } } if (!isEntityHovered) { this.removeHoveredEntity(this._hoveredEntity, position); } return isEntityHovered; } moveEnitities(collection, position) { collection.forEach(entity => { var _a; const inputEntity = entity; const receivePointerInput = (_a = inputEntity === null || inputEntity === void 0 ? void 0 : inputEntity.receivePointerInput) !== null && _a !== void 0 ? _a : false; Eif (receivePointerInput) { this.move(inputEntity, position); } this.moveEnitities(entity.children, position); }); } updateEntities(collection, isEntityHovered, position) { const entities = [...collection].reverse(); for (const entity of entities) { if (this.updateEntity(entity, isEntityHovered, position)) { isEntityHovered = true; } } return isEntityHovered; } updateEntity(entity, isEntityHovered, position) { var _a; const inputEntity = entity; const receivePointerInput = (_a = inputEntity === null || inputEntity === void 0 ? void 0 : inputEntity.receivePointerInput) !== null && _a !== void 0 ? _a : false; if (this.isHovered(entity, position)) { Eif (!isEntityHovered) { return this.addHoveredEntity(entity, isEntityHovered, position); } } else if (receivePointerInput && inputEntity.isHovered) { if (!inputEntity.isHitTestVisible) { this.leave(inputEntity, position); } } return false; } addHoveredEntity(entity, isEntityHovered, position) { var _a, _b, _c; let isHovered = this.updateEntities(entity.children, isEntityHovered, position); if (isHovered) { return isHovered; } const inputEntity = entity; const receivePointerInput = (_a = inputEntity === null || inputEntity === void 0 ? void 0 : inputEntity.receivePointerInput) !== null && _a !== void 0 ? _a : false; const isHoveredPressed = (_c = (_b = this._hoveredEntity) === null || _b === void 0 ? void 0 : _b.isPointerPressed) !== null && _c !== void 0 ? _c : false; Eif (receivePointerInput && !isHovered) { Eif (inputEntity.isHitTestVisible && !isHoveredPressed) { if (inputEntity !== this._hoveredEntity) { this.removeHoveredEntity(this._hoveredEntity, position); this.setPointerStyle(inputEntity, true); this._hoveredEntity = inputEntity; } isHovered = true; } inputEntity.isHovered = true; this.hover(inputEntity, true, isHoveredPressed, position); } return isHovered; } removeHoveredEntity(inputEntity, position) { if (!(inputEntity === null || inputEntity === void 0 ? void 0 : inputEntity.isPointerEntered) || (inputEntity.isEnabled && inputEntity.isPointerPressed)) return; inputEntity.isHovered = false; this.setPointerStyle(inputEntity, false); this.hover(inputEntity, false, false, position); this._hoveredEntity = null; } onPointerExit(position) { const scenes = this.engineCore.children; scenes.forEach(scene => this.exitEntities(scene.children, position)); } exitEntities(collection, position) { collection.forEach(entity => { var _a; const inputEntity = entity; const receivePointerInput = (_a = inputEntity === null || inputEntity === void 0 ? void 0 : inputEntity.receivePointerInput) !== null && _a !== void 0 ? _a : false; this.exitEntities(inputEntity.children, position); Eif (receivePointerInput && inputEntity.isHovered) { this.leave(inputEntity, position); } }); } hover(inputEntity, isHovered, isHoveredPressed, position) { if (!inputEntity) return; if (isHovered || inputEntity.isPointerPressed) { if (!inputEntity.isPointerEntered && !isHoveredPressed) { inputEntity.isPointerEntered = true; inputEntity.pointerEnter(position); } inputEntity.pointerHover(position); return; } if (!inputEntity.isPointerEntered) return; inputEntity.isPointerEntered = false; inputEntity.pointerLeave(position); } move(inputEntity, position) { if (!inputEntity) return; if (!inputEntity.isEnabled || !inputEntity.isPointerPressed) return; inputEntity.pointerMove(position); } pressed(inputEntity, position, isTouch = false) { if (!inputEntity) return; const active = this.isHovered(inputEntity, position); const checkTouchHitBox = isTouch && inputEntity.isTouchHitBoxDisabled; if (!inputEntity.isEnabled || (!checkTouchHitBox && !active)) return; this._pressedEntity = inputEntity; this._pressedEntity.isPointerPressed = true; this._pressedEntity.pointerPressed(position); } tapped(inputEntity, position) { if (!inputEntity) { if (!this._pressedEntity) return; inputEntity = this._pressedEntity; } const active = this.isHovered(inputEntity, position); const pressed = inputEntity.isPointerPressed; if (active || pressed) { inputEntity.pointerTapped(position); } inputEntity.isPointerPressed = false; inputEntity.pointerReleased(position); this.removeHoveredEntity(inputEntity, position); if (active) { this.onPointerUpdate(this._pointerPostion); } } leave(inputEntity, position) { if (!inputEntity) return; inputEntity.isPointerPressed = false; this.removeHoveredEntity(inputEntity, position); } isHovered(entity, position) { if (!entity) return false; return entity.isEnabled && entity.hitTest(position); } setPointerStyle(entity, isHovered) { if (!(entity === null || entity === void 0 ? void 0 : entity.isHitTestVisible) || (entity.isEnabled && entity.isPointerPressed)) return; this.setStyle(isHovered && entity.isEnabled ? "pointer" : "default"); } } exports.InputTypePointer = InputTypePointer; |