Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | 1x 1x 1x 1x 1x 36x 3x 1x 2x 41x 1x 40x 52x 2x 50x 3x 1x 2x 57x 57x 57x 54x 1x 54x 54x 54x 54x 1x 1x 7x 1x 6x 1x 6x 6x 30x 29x 1x 3x 40x 40x 2x 2x 6x 5x 1x 4x 8x 10x 10x 9x 9x 4x 4x 4x 4x 9x 5x 5x 5x 4x 5x 4x 8x 4x 8x 1x | "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Scene = void 0; const surfaceController_1 = require("../controller/surface/surfaceController"); const exceptions_1 = require("../environment/exceptions"); const entityBase_1 = require("./entities/base/entityBase"); class Scene extends entityBase_1.EntityBase { get isLoop() { return this._isLoop; } set isLoop(value) { if (this._isLoop === value) return; this._isLoop = value; } get assets() { if (!this._assets) { throw new exceptions_1.NotInitializedException("Scene"); } return this._assets; } get surface() { if (!this._surface) { throw new exceptions_1.NotInitializedException("Scene"); } return this._surface; } get input() { if (!this._input) { throw new exceptions_1.NotInitializedException("Scene"); } return this._input; } constructor(assets) { super(); this._isLoop = true; this._assets = assets; } initialize(surface, input) { if (this._surface) { this._surface.removeEventListener(surfaceController_1.SurfaceController.surfaceChangeEvent, this.refresh); } this._input = input; this._surface = surface; this._surface.addEventListener(surfaceController_1.SurfaceController.surfaceChangeEvent, this.refresh); this.onInitialized(); } destroy() { super.destroy(); this.surface.removeEventListener(surfaceController_1.SurfaceController.surfaceChangeEvent, this.refresh); } update(frameTime) { var _a; if (!this.isActive || !this.isVisible) { return; } if (!this.isLoop) { this.isActive = false; } (_a = this._surface) === null || _a === void 0 ? void 0 : _a.clear(); this.updateEntities(this.children, frameTime); } refresh() { if (this.isLoop) return; this.isActive = true; } invalidate() { var _a; (_a = this._input) === null || _a === void 0 ? void 0 : _a.refresh(); } onInitialized() { //initialize scene } initializeChild(child) { super.initializeChild(child); child.initialize(this.assets, this.surface); } changeCursor(style) { const pointer = this.input.get("Pointer"); pointer === null || pointer === void 0 ? void 0 : pointer.setStyle(style); } isActiveChanged(value) { this.children.forEach(child => child.isActive = value); } isVisibleChanged(value) { var _a; if (value) return; (_a = this._surface) === null || _a === void 0 ? void 0 : _a.clear(); } isEnabledChanged(value) { this.children.forEach(child => child.isEnabled = value); } updateEntities(entities, frameTime) { const colliders = new Array(); const context2d = this.surface.context2d; const zGroups = this.getGroups(entities, colliders); zGroups.forEach(zGroup => zGroup.forEach(entity => { entity.update(frameTime); entity.collision(...this.getCollisions(entity, colliders)); entity.draw(context2d); this.updateEntities(entity.children, frameTime); })); } getGroups(entities, colliders) { return entities.reduce((group, entity) => { var _a; group[entity.zIndex] = (_a = group[entity.zIndex]) !== null && _a !== void 0 ? _a : []; group[entity.zIndex].push(entity); if (entity.hitBox) { colliders.push(entity); } return group; }, []); } getCollisions(entity, colliders) { return colliders.reduce((array, sibling) => { if (sibling !== entity && entity.hitBox.intersectsWith(sibling.hitBox)) { array.push(sibling); } return array; }, []); } } exports.Scene = Scene; |